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 Firing Drill <> Fighting a Sea Battle

Cannon History and Technology
Gunnery 101

 

Fighting a Sea Battle

When an enemy ship was sighted, the ship would “Beat to Quarters” (the forerunner of the modern alarm bell ringing “General Quarters”).  A well-trained crew could prepare for action in less than a quarter of an hour.  This involved stowing all excess furniture below decks to reduce the risk of flying splinters.  This included cabin furniture, bulkheads, animal crates and other unnecessary items, creating an open area, or “a clean sweep fore and aft”.  Other preparations included  wetting and sanding decks to provide a firm footing and to reduce the risk of fire, rigging wet screens over hatches and around magazines, lowering the ship’s boats and towing them astern, doubling up on vital rigging, preparing the guns and gunports for imminent action and lashing the crew’s hammocks to the rail to create some form of shield against musket fire. 

The guns were then loaded with gunpowder cartridges, shot and wadding (usually a felt plug), and the guns were run out, aimed and primed.  When the order came to fire, the gun captains would fire off their guns, either trying to gauge the right moment when the ship was “on the roll” or simply firing on order.  Any commander needed to know that there was a delay of up to  a second or two between igniting the priming charge and the gun firing.  On a rolling, pitching ship, this naturally made aiming and firing difficult.

When the gun fired it recoiled backwards from the gunport, being stopped by thick “Breeching Ropes” which held the gun and carriage in place.  Without it, or if the rope was broken, the gun could run amok, careering across the deck or even through the opposite side of the ship.  The force of the recoil intensified the more times the gun was fired, and as the gun heated up, causing greater strain on the breeching ropes.  Sometimes, two tons of gun and carriage could leap off the deck during its recoil, making prolonged gunnery duels dangerous affairs. 

As soon as the gun was fired the Sponger would extinguish any burning embers inside the barrel, then the gun would be reloaded and run out once again.  A well trained crew in the late 18th century could fire a gun every 90 or 100 seconds, though the rate of fire would drop as the gun crews became tired.  Traditionally, certain navies were better at gunner than others, mainly due to training and experience.  It was widely held that American and British crews were the fastest, followed some way behind by the Dutch and French, and then the Spanish bringing up the rear.  As an untrained crew might only fire a round every five minutes, this gave experienced, well-trained crews a huge advantage over their opponents. Certain members of the gun crew could also be called away to serve as boarders, sail-trimmers or firefighters as required, meaning that the rate of fire might drop. 

The maximum range of an 18-pounder gun (found on large warships) in the late 18th century using its full charge (6 pounds of powder) was 1 ½ miles, although at this range fire was extremely inaccurate.  The maximum  effective range was just under a mile, and at half a mile a ball could penetrate a wooden hull two feet thick.  Due to less powerful gunpowder, guns before about 1720 had a shorter range, and a Culverin (18-pounder) of 1620 had a maximum effective range of about 1,000 yards, and a maximum range of a mile.

The normal tactic was to batter the hull of an enemy ship causing damage to her guns and crew, and then to finish the action by boarding the enemy vessel.  A warship would usually only carry enough men to fight one side of the ship at one time.  If it became necessary to fight both sides at once, the crew would split up into a firing party and a reloading party.  While the firing party was training and firing guns on one side of the ship, the other party would be reloading on the other side.

Two main principles applied to firing guns at sea; “The Weather Gague” and “Firing on the Roll”.  If a ship had the weather gague over its opponent, it meant it was upwind of it.  The enemy to leeward would have more of its vulnerable hull exposed to the enemy, and smoke would linger over its decks.  The guns on the weather (or windward) ship were also easier (and quicker0 to run out, and she held a maneuvering advantage, able to steer towards the enemy and board her whenever her captain decided to.  Ships rolled around at sea, so gauging the right time to fire a ship’s guns was very important.  If guns were fired on the downward roll the shot could hit the sea, and on an upward roll it might fly too high, missing the enemy hull completely. 

Another vital maneuver was to “rake” the enemy ship.  Sailing ships could not really fire ahead or astern, but only to the sides.  If a ship could maneuver so that the enemy exposed its vulnerable bow or (even better) its stern to the firing ship the broadside could wreak destruction down the whole length of the ship, causing far more destruction than usual.  These tactical constraints, and the decision when to board and enemy (if at all) were the primary considerations in any sea battle.  Whatever was happening in the battle itself, conditions on the gundeck of a sailing warship in action were almost indescribable.  Smoke, deafening noise, confusion, the constant threat of maiming or death and the hard, grueling labor of working the guns would have made these gundecks a hell on earth while the battle lasted.

 

Ammunition and Equipment

Gun Carriages

The Crew

Firing Drill

Fighting a Sea Battle

 

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